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Then, there's Golova, a Russian village in the Ural Plains. Following this is Mansion which is coming for 2v2 and 3v3 modes. Given that we'll be on larger maps, there's also the Sedan and Light Truck being added.

But, the scorestreak is perhaps what is most exciting as the Death Machine is making its grand return from the original Black Ops.

To put it bluntly, it's a minigun, and it'll be appearing in Zombies to boot as a scorestreak rather than a power-up as it has been seen before. Based on the leaks thus far, here are the potential time periods that the next Black Ops game could focus on.

With the earliest rumors about Call of Duty claiming it will be semi futuristic , a follow-up to Call of Duty: Black Ops 2 makes sense. The game was set in a fictional version of , boasting advanced technology but not going far enough to add exosuits and laser guns. As such, it was the right amount of fresh for the Call of Duty community to feel like the series was evolving without going too far away from what it once was.

If a sequel came that featured Call of Duty: Black Ops 2 weaponry and character models, it would undoubtedly do well. An added bonus could come in the form of the campaign. Call of Duty: Black Ops 2 shined due to its focus on Alex and David Mason , as it allowed the game to feature missions in two very different time periods. Modern Warfare and Warzone, by extension set a high bar with its bassy, abrasive sound effects.

LMGs scream louder than the teammates in your ear, while near-miss shots snap the sound barrier like a rubber band.

No matter what muzzle I slap on the thing, my AK still rattles like a hollow aerosol can with every shot. Informational sounds like bullet thuds are less satisfying, too. VIP Escort is a round-based, single-life mode where one team must escort a VIP outfitted with a pistol to an extraction chopper while enemies hunt them down.

I know from other shooters that his kind of mode can be fun, but only with the kind of cooperative team that rarely comes together in random matchmaking. It has a great tug-of-war dynamic where the advantage often shifted multiple times before anyone came out on top.

Surprisingly, I will be coming back to Zombies. I've not been a fan of how convoluted the mode became through the years, so I'm glad that Cold War gets back to basics. The clutter of power-ups has been condensed to a few Perk machines scattered throughout the map and ultimate-like abilities that can be permanently upgraded out-of-game. Less time spent saving up for perks gives me the freedom I desire to waste credits on the mystery box trying to score a ray gun.

One semi-obscure missing piece is remappable controller configs, a basic accessibility feature in Speaking of accessibility, Cold War could do a lot better. If Rainbow Six Siege can retrofit its dusty bones with proper accessibility five years later, a shiny new CoD should at least match it. Turning on raytracing dropped to an unsteady 60 fps, so I happily kept it off. Unfortunately, those pretty shadows come at the price of shader installations that took me nearly 20 minutes on first boot.

If Modern Warfare is any indication, similar installations will be required after every major patch, and even after swapping GPUs.

When it was first announced, I was hopeful that Cold War the first campaign led by Raven Software could be an opportunity to move past the helicopter crashes, turret sequences, and slow-motion door breaches that could fill a Call of Duty bingo card. In this one mission, Cold War flirts with a bunch of un-Call-of-Duty things like enemy tagging, stealth takedowns, and even a Fallout-style lockpicking minigame.

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Date: Month: :. Blockbuster Campaign, Multiplayer, and Co-Op. Call of Duty: Modern Warfare. Blockbuster Campaign, Multiplayer, and Zombies. Call of Duty: Vanguard. The iconic Black Ops series is back. Call of Duty: Battle Pass. Call of Duty: Warzone. The thrill of Call of Duty on the go. At Participating Retailers.



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